De squares for loyalty programs Study inserts on the Saudi Stock Exchange
Dsquares is conducting a “Wafia” study to launch 30% to 40% of its public subscription shares as a maximum of ‘maximum’ within three years, according to CEO Marwan Qenawi, who announced to Al Sharq that the Saudi financial market is most likely to receive the list. The company that specializes in providing solutions to loyalty and bonuses for companies, founded in the Netherlands in 2012 by Egyptian entrepreneurs, has branches in Saudi Arabia, the Emirates, Jordan, Romania, Kenya and Tanzania, with its headquarters in Kaine, and IT plans to have a new office in two regional countries, ‘said’. ‘The loyalty market in Saudi Arabia sees an annual growth by 12%, and it is expected to rise from $ 1.15 billion to $ 1.61 billion by 2028, while the UAE is first under loyalty markets in the Arab world, with a $ 1.42 billion size, and according to research and markets is $ 2.23 billion. Our business. “One of the most important markets we work in, because we have managed to attract big names, although we only started our operations two years ago.” He continued: “We currently have a 90% stake in the loyalty market in Egypt, and we intend to achieve similar success in the kingdom.” The unveiling of monitoring of $ 30 to $ 40 million to investment for expansion operations during the current and next years. Qenawi pointed out that the most important shareholder of “de sccuiors” is the company “Lorax Capital Partners”, which led several successful proposals, including the “fur” inserts on the Egyptian Stock Exchange. It is estimated that the loyalty market and the management of offers, especially those associated with electronic games supported by artificial intelligence in the Middle East and Africa, would grow at an annual rate of $ 12%to reach $ 9.29 billion in 2027; “Since brands try to distinguish their competitors by developing loyalty programs by adding benefits such as customary adaptation of customer needs, integrating artificial intelligence technologies and video game systems.”