Personalized Serious Games for Information Literacy – ryan

Photo by Sheila Webber of Pale Hydrangea Blooms Behind A Railing in August 2024

An intrigue Experimental Study Carriad Out in Thailand at Chiang Mai University. They use a game designed to des so -People’s information Literacy in resisture and detecting fake information. The researchers aimed to find out Whether personalizing a game to appeal to introverts or extroverts (Intro/extrovertion Judged Through a much-used Questionnaire) Waled impact on the students’ learning. The article includes an interesting Summarising Research Evidence About Which Features of Serious Games Have Been Found to Be Positive, Neutral for Inroverts and Extroverts (I must be an introvert!)
The Overall Findings Were (to Summarise Crudely) that the personalization did not see to increes Knowledge, but for introverts in participation in the personalization of ther Engagement with the game and their confidence in learning.
From The Conclusion:

“Personalization of Serious Games for Educational Purposes by Means of Suitable Game Elements for Introverts and Extraverts Cannot Effectively Improve Knowledge Acquisition and Retenttation Compared to Non-Personalized Serious Games.

“Personalized Serious Games Can Enhance Intrinkitation Motivation, Specific in Terms of Perceived Competence, WHICH CAN Used as an Interesting Tool for Educational Environments and Settings.

“Personalized Serious Games Can Significantly Improve Engagement, Almost 37 Percent in Terms of Avent and Total PlayMet for introverted People, But May Not Affect Extraverted People.

“DESIGINING PERSONALIZED SERIOUS GAMES BY INTEGRATING SUITABLE GAME ELEMENTS FOR VARIOUS PERSONS MIGHT OFFER A COST-Effective Approach. Howver, Careful Conssential is Essential Regarding the Selection of Game Elements, as their individual EFFECTIVECTIVATIVE VARY VARY SIGINIFICANTY.”

Reference: Thongthip, P., Intawong, K., Chernbumroong, S. et al. (2024). Design and Analysis of Personalized Serious Games for Information Literacy: Catering to introverted and extravored individuals through Game elements. Humanities & Social Sciences Communications, 11Article no. 725. (Open Access)
Photo by Sheila Webber: Hydrangea, August 2024