Prohibit conversations "Rublix" game in Saudi Arabia and the UAE to protect children
“Roblox Corp” has decided to impose restrictions on some features on its famous video game platform in Saudi Arabia and the UAE, amid increasing concerns associated with the safety of children and the tightening of organizational control in the region. The changes include a temporary suspension of the In -Game Chat instrument in “Rublix” and the improvement of content control in Arabic, according to a joint statement published on the “X” platform by the “communications -regulatory authority and the digital government” in the Emirates. Saudi Arabia, a major video game industry market, has imposed similar restrictions on “Roblix”, according to the official “Al -ikbaria” channel. This decision comes after the match in other countries in the region, including Kuwait, Qatar and Turkey, is banned. An increasing investigation in the Middle East has faced ‘Roblux’ with increasing investigation in the Middle East since the launch of a copy in Arabic earlier this year. The platform is especially popular with the younger children, although the basis of its audience over the past few years has been older teenagers and youth. The company has been criticized by researchers and law enforcement devices for not failing to protect children from sexual harassers, and is currently facing several lawsuits in the United States related to children’s safety. Also read: Türkiye bans the “Rublix” match platform due to the risk of child abuse. ‘Roplix’ has made dozens of adjustments to the security policy over the past year. Bloomberg reported last year that since 2018, US police have arrested at least 24 people on charges related to kidnapping or abuse of individuals who have come to know them with them or have attracted them through the platform. Last month, the company indicated that the average number of active users per day is 111.8 million users, sending 6.1 billion chat messages and carrying their creativity on the service. Many games on the platform are designed by children and adolescents, and children under the age of 13 form about 36% of their users.