Saudi Arabia attempts to become a global center for the e -Game industry
Saudi Arabia seeks to be a prominent global center for the game and electronic sports industry, such as Japan, South Korea and the United States, and therefore it works to develop an integrated system of this industry based on successful experiences worldwide in this area. According to Prince Faisal Bin Bandar bin Sultan Al Saud, president of the Saudi Electronic Sports Federation, during a session on the second day of the future investment initiative in Riyadh. The Kingdom aims to contribute to the sports and electronic games sector with 50 billion Riyals ($ 13.3 billion) in the Kingdom’s gross domestic product by 2030, according to the strategy of this sector announced in September 2022 Saudi Krone Prince Mohammed Bin. To achieve its goal, the Kingdom has launched several initiatives, including the “Savi” Electronic Games Company of the Public Investment Fund, in addition to the funds provided by the National Development Fund, the National Development Fund for the benefit of the Start -Ups, the Games and the electronic sports authority, that sowing Part of it cannot focus. field. The Kingdom is expected to begin ‘Ne -Ports and Sport Body in the framework of a national strategy that seeks to achieve 3 goals: to facilitate communication between the government and private sector, and the adoption of performance indicators to ensure that the Kingdom will be a global center in this area, and to ensure that all efforts on the goal reach. Saudi Arabia hosted the World Cup for Electronic Sports Cup earlier this year, with $ 60 million record prices, and the volume views of more than 200 million. The Kingdom strives to provide the development of an industry associated with these sports, more than 39,000 new jobs, and to turn Riyadh into the capital of electronic games. “The goal is to think about the kingdom when working in that industry or building a functional path in it, just as you think about the rest of the other prominent countries in this regard. The revenue of the electronic game industry is the income of films, television and music, so that the growth capacity of that sector is enormous,” according to the president of the Saudi Federation. Traditional Olympic sports values The electronic games are widely popular in the kingdom, with players of 67% of the total population, 43% of them are women. Therefore, Prince Faisal believes that youth involvement is a tremendous problem, adding: “If we can transfer the values of traditional Olympic sports to electronic sports, we will grow significantly in the near future.” The game and electronic sports industry is linked to innovation that depends on artificial intelligence and simulation, which attracts young people to it, according to the prince. In this regard, he noted: “We are trying to communicate the idea that Saudi Arabia gives an opportunity to target a broad category of young players, who are collected by language and culture and can attract the most Arabic content in games.”